AI Insights · Timothy · April 2024
Top Anime Games Performance on Unified Platform in Venezuela Q1 2024
Discover how the top five anime games performed in Venezuela during Q1 2024, with insights on their weekly downloads, revenue, and active users.
In the first quarter of 2024, the anime game market in Venezuela saw varying performances from its top five titles: Black Clover M, Yu-Gi-Oh! Duel Links, The Seven Deadly Sins, Saint Seiya: Legend of Justice, and DRAGON BALL LEGENDS. Here’s a closer look at their performance metrics.
Black Clover M from GARENA INTERNATIONAL II PRIVATE LIMITED experienced a fluctuating trend in weekly downloads, peaking at 2.5K in mid-January and ending the quarter with 613 downloads. Weekly revenue saw a high of $121 in the first week of January before stabilizing around $30-$50 in the subsequent weeks. Active users started strong at 18.6K and showed slight variations, concluding the quarter at 16.8K.
Yu-Gi-Oh! Duel Links by KONAMI displayed a steady increase in weekly downloads, reaching 2.1K in late February. Revenue followed a similar upward trend, peaking at $65 at the end of January. The active user base saw a notable rise, climbing from 7.1K at the beginning of January to 9.8K by the end of February.
The Seven Deadly Sins from Netmarble Corporation showed moderate performance with weekly downloads fluctuating around 400-700. Revenue peaked at $60 at the end of January, while active users remained relatively stable, hovering around 3.1K to 3.4K throughout the quarter.
Saint Seiya: Legend of Justice by HOOLAI GAME LIMITED had a spike in downloads, reaching 969 in late January, but saw a significant drop in the following weeks. Revenue remained low, peaking at $27 in the first week of January. Active users peaked at 2.8K in late January before declining to around 1.4K by the end of March.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. dominated with high weekly downloads, starting at 13.7K in early January and peaking at nearly 12K by the end of March. Revenue was modest, with a peak of $57 in the first week of January. The game maintained a strong active user base, starting at 67.6K and ending the quarter at 65.8K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.